Kinect for Windows Explained!

Published Date: February 07, 2012  - Category: Technology  - Views: 178  .

On January 9th, Microsoft CEO Steve Ballmer announced at international CES that they would be shipping Kinect for Windows on February. So the version 1.0 of SDK and runtime were made open for download, and supply partners in their twelve inauguration countries are beginning to distribute Kinect for Windows OS based hardware, enabling businesses to start to set up their elucidations. The recommended retail price is $249, and extraordinary academic valuing of $149,

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On January 9th, Microsoft CEO Steve Ballmer announced at international CES that they would be shipping Kinect for Windows on February.  So the version 1.0 of SDK and runtime were made open for download, and supply partners in their twelve inauguration countries are beginning to distribute Kinect for Windows OS based hardware, enabling businesses to start to set up their elucidations. The recommended retail price is $249, and extraordinary academic valuing of $149, will be offered later this year to the Qualified Educational Users.



Features

• Supports up to four sensors connected Kinect on the same computer

• Significantly improved monitoring of the skeleton, including the ability for developers to control the user who follows the sensor

• The mode field Kinect for new hardware for Windows, which the camera can see objects in depth as close as 40 centimeters in front of the unit allows

• Updates to the API, many improvements in execution time and unmanaged

• The final component of the Microsoft Speech (V11) were included as part of the installation of the SDK and Runtime

• Improved model "great entertainment" tone increases the accuracy of speech recognition

• New and updated examples, such as Kinect Explorer that allow developers the full capabilities of the sensor and the SDK, to explore, including audio-angle and original sound, color modes, depth modes, controls and monitoring of skeletal-motor

• A commercial installer ready for inclusion in an application configuration, making it easier to install than Windows and Kinect driver components for the implementation of end-user implementations.

• The robustness improvements, including the stability of the driver, run-time corrections and audio solutions.

 

More details can be found here.

 
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