Posted on Wed, 16 May 2012 19:30:00 EST
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Posted on Wed, 16 May 2012 19:00:00 EST
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Posted on Wed, 16 May 2012 18:30:00 EST
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Posted on Wed, 16 May 2012 18:00:00 EST
Screaming at monitors while attempting to make just one more crushingly difficult checkpoint is apparently a pastime shared by many, many gamers. This week, Ubisoft revealed that the latest Trials franchise entry - Trials Evolution - sold approximately 500,000 units since its launch in mid-April. Sure, it's no Minecraft: Xbox 360 Edition, but half a million sales in less than a month is quite impressive for a title on Xbox Live Arcade. How impressive, you ask? Well, we'd love to tell you, but Microsoft doesn't release sales numbers for XBLA games. Those rascals! For context's sake, though, we'd point out that it took just over a year for the first Trials game on XBLA to hit 1 million units sold. We get the feeling it'll take a bit less time with Evolution. In the same slide, RedLynx is called out as having many brands with "great multiplatform potential." A quick glance at RedLynx's catalog confirms our suspicion that Trials is indeed the Finnish studio's biggest "brand." How about that! Trials Evolution moves half a million in just three weeks originally appeared on Joystiq on Wed, 16 May 2012 18:00:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/16/trials-evolution-moves-half-a-million-in-just-three-weeks/
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Posted on Wed, 16 May 2012 17:30:00 EST
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Posted on Wed, 16 May 2012 17:00:00 EST
We assume while everyone was waiting for the Diablo 3 servers to boot back up yesterday, they played as much Max Payne 3 as the downtime allowed. So, since everyone has finished the entire Max Payne 3 campaign, Rockstar is mixing up multiplayer gameplay with a free DLC pack for Xbox Live and PSN, titled "Gorilla Warfare." The Gorilla Warfare pack contains a gorilla mask, which gives players extra adrenaline for melee kills from behind; the lucky coin, giving players extra booty for looting bodies; and the booby trap item, which has players' corpses explode when they're looted. The Rockstar Pass is also now available for download on Xbox Live and PSN. The Rockstar Pass gives players all of the Max Payne 3 DLC for a one-time price of $30. These offers will hit PC on launch day, May 29. There's already some Max Payne 3 DLC, and it's free originally appeared on Joystiq on Wed, 16 May 2012 17:00:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/16/theres-already-some-max-payne-3-dlc-and-its-free/
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Posted on Wed, 16 May 2012 16:32:00 EST
If 38 Studios does shutter, beyond Rhode Island taxpayers having to pay off the $75 million bond (plus interest) through 2020, it appears the state will also own the intellectual property of the developer as a parting gift. Reviewing updated documentation released by the Rhode Island Economic Development Corporation (RIEDC) today, it appears 38 Studios put up all present and future IP by the company as collateral. According to the documentation, 38 Studios' intellectual property rights and other collateral were pledged to the RIEDC and assigned to a trustee, which we've confirmed by pulling Uniform Commercial Code documentation. Any proceeds made from the sale of the collateral would go back to the bondholders. This covers "all rights, title and interest in any projects, including video game projects," such as Kingdoms of Amalur: Reckoning and " Project Copernicus" - the title currently in development at 38 Studios. "Based on what information I've been able to review on the 38 Studios situation, it appears that the funds they received from the RIEDC were secured by collateral that amounts to all of 38 Studios assets, including all of their intellectual property," attorney and Law of the Game editor Mark Methenitis told Joystiq this afternoon. "That would include all the rights to Kingdoms of Amalur and any other games they may have in development, even if no information about those titles has ever reached the light of day." Continue reading Rhode Island owns Amalur, all other 38 Studios intellectual property if studio defaults Rhode Island owns Amalur, all other 38 Studios intellectual property if studio defaults originally appeared on Joystiq on Wed, 16 May 2012 16:32:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/16/rhode-island-owns-38-studios-intellectual-property/
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Posted on Wed, 16 May 2012 16:00:00 EST
 It's now even easier to buy too many games from Steam. Valve has implemented remote downloading, allowing you to manage your PC's Steam collection remotely, from anywhere you can access the website or mobile app. Remote downloading lets you start a download on your computer from any of these other sources, and have them "installed and ready to play on your arrival." In other words, you can buy a game from the mobile app and have it download automatically to your home PC, or reinstall something else from your Steam collection remotely. The Store will even ask you upon purchase if you'd like to remotely install your new game, if it notices you're shopping from away from your computer. Steam enables remote downloads from web or mobile originally appeared on Joystiq on Wed, 16 May 2012 16:00:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/16/steam-enables-remote-downloads-from-web-or-mobile/
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Posted on Wed, 16 May 2012 15:30:00 EST
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Posted on Wed, 16 May 2012 15:00:00 EST
This is an editorial based on Dave Hinkle's personal experiences with 2000's Diablo 2. Joystiq's review of Diablo 3 is still forthcoming.
It's not because I lack the requisite memory blocks and quantum computers to run Blizzard's latest, Diablo 3 - it's personal. You see, I'm genetically predisposed to Diablo. It's something I think about each and every day. Diablo is a proper addiction to me. Diablo 2 is something I associate with the darkest moments of my life, when I skipped showers and seriously lived on Pop Tarts. My only comfort back then was the dim glow of the monitor and the random piece of treasure the game would occasionally drop for me as I toiled away hours doing nightmare-level Meph runs. I have an addictive personality, as many of those who have met me in real life can attest. I eat horribly, can't seem to quit smoking cigarettes and have drunk to excess on occasion. The Diablo experience is like some kind of magical talisman created by the wizards of southern California that is meant to poke and prod that dark place inside me I actively ignore and deny every day of my life. Diablo brings out my greed and disdain for everything other than myself in the worst way. But again, these are just words. They don't mean anything without examples, so I'm going to take you back to when I was in college and Diablo 2 ruined my life. Continue reading Editorial: I can never play Diablo 3 Editorial: I can never play Diablo 3 originally appeared on Joystiq on Wed, 16 May 2012 15:00:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/16/i-can-never-play-diablo-3/
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Posted on Wed, 16 May 2012 14:30:00 EST
Respawn Entertainment employees will attend this year's E3, but no, the studio won't be showing any new project at the big show. "Some of us will be present at E3, but we won't be showing anything or doing any press related to the game," Respawn community manager Abbie Heppe told Joystiq. Thus far, little information exists on Respawn's first project. Aside from a single, extremely blurry screen and news that it's an EA Partners title, Respawn has kept the game out of the public eye. But with a team comprising many ex-Infinty Ward folks - the same folks who helped launch Call of Duty into the world of sports playoff trailer debuts - it's hard to imagine Respawn working on anything small. Respawn wouldn't tell us whether the mystery project will be revealed this year, nor if the studio would attend the various gaming events scattered across the next several months. We're hoping for a surprise reveal during Tokyo Game Show, just to mess with the Japanese market. Respawn Entertainment's big reveal won't be at E3 originally appeared on Joystiq on Wed, 16 May 2012 14:30:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/16/respawn-entertainments-big-reveal-wont-be-at-e3/
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Posted on Wed, 16 May 2012 14:03:00 EST
Today's emergency meeting by Rhode Island officials to determine what they are going to do about Curt Schilling's 38 Studios has concluded with officials freezing like deer in headlights. Nothing happened. Rhode Island's Economic Development Corporation will take no immediate action to aid the developer, following a closed-door meeting attended by Governor Lincoln Chafee and Schilling, who asked for additional help to save the company. Schilling refused to answer press inquiries and officials wouldn't declare how much money the studio is seeking. "How do we avoid throwing good money after bad?" Chafee is quoted by the Associated Press as saying after the three-hour emergency meeting finished. "The company still has the option to cure the existing default by paying the $1,125,000 guaranty fee that is past due," reads an official statement by the EDC board. "In the meantime, we will continue to talk with 38 Studios and develop additional information, and will resume the Board meeting at our regularly scheduled meeting on May 21. The members of the Board may not discuss the confidential information received and discussed today." If the studio doesn't receive assistance, it appears Rhode Island taxpayers may very well be on the hook for the $75 million 38 Studios loan that, after interest, would require paying back $112.6 million through 2020. Continue reading 38 Studios, Schilling ask Rhode Island for more money; state officials freeze 38 Studios, Schilling ask Rhode Island for more money; state officials freeze originally appeared on Joystiq on Wed, 16 May 2012 14:03:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/16/38-studios-schilling-ask-rhode-island-for-more-money-state-off/
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Posted on Wed, 16 May 2012 13:30:00 EST
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Posted on Wed, 16 May 2012 13:00:00 EST
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Posted on Wed, 16 May 2012 12:30:00 EST
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Posted on Wed, 16 May 2012 12:00:00 EST
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Posted on Wed, 16 May 2012 11:40:00 EST
As the November 6 launch of Halo 4 approaches, Microsoft is doling out more information about its multiplayer modes, collectively known as "Infinity Multiplayer" ( surprise!). The game will introduce a brand new mode called Spartan Ops, which tells the story of the UNSC Infinity, the massive ship that serves as Halo 4's multiplayer hub (pictured). Spartan Ops will serve as an episodic continuation of Halo 4's campaign, with weekly cinematic episodes that "center on the UNSC Infinity leaders and crew, and a new team of Spartans - Majestic Squad." Each episode will include new missions, allowing one to four players to "explore the corners of Requiem in these objective-based missions, and help uncover the secrets of the mysterious Forerunner world." Halo 4's competitive multiplayer will be known as War Games and, as previously detailed, will offer plenty of character progression and customization, such as armor specializations that enable "combat enhancements" tailored to specific play styles. Both War Games and Spartan Ops are included with the standard edition of Halo 4, though those willing to pony up the dough for the $99 special edition will also receive 9 maps (to be doled out across three map packs after launch) and early access to six armor specializations. Continue reading Halo 4's 'Infinity' multiplayer to introduce Spartan Ops, War Games Halo 4's 'Infinity' multiplayer to introduce Spartan Ops, War Games originally appeared on Joystiq on Wed, 16 May 2012 11:40:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/16/halo-4s-infinity-multiplayer-to-introduce-spartan-ops-war-ga/
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Posted on Wed, 16 May 2012 11:30:00 EST
 Microsoft revealed Halo 4's Limited Edition today, and there's not a cat helmet to be found. Instead, the $100 package gets you a fancy box, a "UNSC Infinity Briefing Packet," and a host of in-game bonuses, expanding the multiplayer experience. The LE includes the "War Games Map Pack," a voucher for "three future competitive multiplayer map packs, each including three locations, available for download post-launch on Xbox Live." It also includes early access to six multiplayer Specializations, which will only be released at launch in this package; they'll be "released over time" to the general audience. Other digital bonuses include an exclusive armor and weapon skin, an in-game emblem, and an Avatar prop. The LE also includes an "extended 90-minute version" of the Halo 4: Forward Unto Dawn video series, extra featurettes, and making-of videos. Continue reading Halo 4 Limited Edition includes multiplayer map DLC, videos Halo 4 Limited Edition includes multiplayer map DLC, videos originally appeared on Joystiq on Wed, 16 May 2012 11:30:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/16/halo-4-limited-edition-includes-multiplayer-map-dlc-videos/
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Posted on Wed, 16 May 2012 11:15:00 EST
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Posted on Wed, 16 May 2012 10:45:00 EST
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Posted on Wed, 16 May 2012 10:15:00 EST
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Posted on Wed, 16 May 2012 09:45:00 EST
The Xbox 360 has added a couple new entertainment apps for your audio-visual pleasure. Starting things off, in the States, there's the Manga app, which enables users to view full length episodes, movies and clips from the Manga Entertainment catalog. For the northern parts of North America, MUZU.TV will we available to Xbox Live customers in the United States and Canada. MUZU is a ... (*googles*) apparently, it's a music video site, with over 40,000 mini musicals on demand. Finally, Australians have upgraded FOXTEL with Kinect functionality. The virtual controls on that stuff aren't what one would call efficient, but Kinect compatibility is still worth it for the joys of "Xbox Pause" and "Xbox Play" functionality. Continue reading Xbox 360 adds Manga, MUZU apps; upgrades Aussie FOXTEL with Kinect Xbox 360 adds Manga, MUZU apps; upgrades Aussie FOXTEL with Kinect originally appeared on Joystiq on Wed, 16 May 2012 09:45:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/16/xbox-360-adds-manga-muzu-apps-upgrades-aussie-foxtel-with-kine/
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Posted on Wed, 16 May 2012 09:15:00 EST
Using words we don't quite understand, Nividia has announced a new platform that will conceivably make cloud gaming a much more viable prospect. The Geforce GRID platform features "dedicated ultra-low-latency streaming technology and cloud graphics software" and the company believes it will "fundamentally change the economics and experience of cloud gaming." A single GRID unit houses two GPUs based on Nvidia's Kepler technology, which the company says are capable of maintaining eight separate game streams simultaneously, an attractive prospect for gaming service providers. Additionally, "fast streaming technology" will supposedly drop server latency to "as little as 10 milliseconds," which, as we understand it, is pretty fast. So fast that GRID could potentially stream very high-end games to virtually any device, from phone to TV to toaster. Furthermore, Nvidia is working with smart TV manufacturers to reduce ethernet input lag so that, in theory, Gaikai could have latency on par with a console connected via HDMI (or slightly lower latency, if you believe the graph above). Of course, we'll have to wait and see how everything works out in practice, but the possibilities are, in a word, crazypants. Nvidia's GRID platform hopes to dramatically improve cloud gaming originally appeared on Joystiq on Wed, 16 May 2012 09:15:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/16/nvidias-grid-platform-hopes-to-dramatically-improve-cloud-gamin/
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Posted on Wed, 16 May 2012 03:00:00 EST
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Posted on Wed, 16 May 2012 02:00:00 EST
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Posted on Wed, 16 May 2012 01:00:00 EST
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Posted on Wed, 16 May 2012 00:00:00 EST
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Posted on Tue, 15 May 2012 23:00:00 EST
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Posted on Tue, 15 May 2012 22:30:00 EST
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Posted on Tue, 15 May 2012 22:00:00 EST
Grandma sure did like playing Rainbow Six: Vegas on that old PSP when you'd make your weekly homage for family dinner, didn't she? "Blap! Blap! Blap!" she'd shout. And things really haven't been the same since you traded up to a Vita, what with its lack of support for many PSP titles. We understand. Thankfully, so does Sony. This morning, the US PlayStation blog announced today's launch of several PSP games on the Vita (including Grandma's fave), as well as a variety of PSP Minis (full list after the break). As usual, if you already own the games digitally for your PSP, all you'll have to do is re-download the files to your PSN-tied Vita. If not, well, you'll have to pony up some virtual cash. Interestingly, Sony also mentioned "improved playability" for some titles beyond the up-res'd graphics - we're checking to see what exactly that means. The line has since been removed from Sony's blog post. Continue reading Finally, you can play Cho Aniki Zero on your Vita (finally!) Finally, you can play Cho Aniki Zero on your Vita (finally!) originally appeared on Joystiq on Tue, 15 May 2012 22:00:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/15/finally-you-can-play-cho-aniki-zero-on-your-vita-finally/
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Posted on Tue, 15 May 2012 21:30:00 EST
Capcom is revising its DLC strategy to include less content on-disc at launch, senior vice president Christian Svensson writes in a post in the Capcom forums. "We would like to assure you that we have been listening to your comments and as such have begun the process of re-evaluating how such additional game content is delivered in the future," Svensson says. This introspection follows vicious complaints about Street Fighter X Tekken's on-disc DLC, to which Capcom responded that it sees no distinction between on- and off-disc DLC. A few titles currently in production will ship with on-disc DLC, including Dragon's Dogma, Svensson writes. Capcom decided to add DLC on Dragon's Dogma discs "at the beginning of the game's development cycle as at the time this was determined to be the most efficient way of ensuring certain content was made available," according to Svensson. "You are being heard," Svensson concludes. Capcom re-evaluating on-disc DLC, is 'listening' originally appeared on Joystiq on Tue, 15 May 2012 21:30:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/15/capcom-re-evaluating-on-disc-dlc-is-listening/
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Posted on Tue, 15 May 2012 21:00:00 EST
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Posted on Tue, 15 May 2012 20:30:00 EST
This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer.
 I find Cecil interesting, which is not something I can say for many other video game protagonists. For instance, he's in a solid, mature relationship with a strong woman right off the bat. And from the very beginning, he's grappling with a clear moral dilemma--break his oath and step down or continue slaughtering innocents in the name of the Empire? It's evident that Cecil has a lot in his mind right from the beginning, which is all the more impressive for the fact that he's only a tiny 16-bit sprite. In fact, there was a lot going on with Final Fantasy IV's story in general. The cast is huge, and the heroic sacrifices and heroic twists almost constant. But the best moment happens early on, when Cecil climbs Mt. Ordeals with the twin mages Palom and Porum in a quest to shed his darker half and become a Paladin. Continue reading Great Moment: Climbing Final Fantasy IV's Mt. Ordeals Great Moment: Climbing Final Fantasy IV's Mt. Ordeals originally appeared on Joystiq on Tue, 15 May 2012 20:30:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/15/great-moment-climbing-final-fantasy-ivs-mt-ordeals/
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Posted on Tue, 15 May 2012 20:18:00 EST
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Posted on Tue, 15 May 2012 20:00:00 EST
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Posted on Tue, 15 May 2012 19:30:00 EST
PixelJunk 4am drops its sick beats on PSN today, daring anyone to look cooler or make prettier sounds come out of a TV than mixmaster Baiyon. Seriously, launching this game is a dare in itself - to create something beautiful and share it with the world - so don't be a wuss. Today PSN also gets Sonic the Hedgehog 4: Episode 2, Prototype 2 and Rock of Ages for download on PSN. PlayStation Plus members get Rock of Ages for free, Goldeneye 007 Reloaded for half price ($30) and Assassin's Creed: Brotherhood Complete Edition for 40 percent off ($15). The entire run-down of content, free, discounted and just-launched, is available on the PlayStation Blog. PSN Tuesday: PixelJunk 4am, Sonic 4: Episode 2, Rock of Ages originally appeared on Joystiq on Tue, 15 May 2012 19:30:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/15/psn-tuesday-pixeljunk-4am-sonic-4-episode-2-rock-of-ages/
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Posted on Tue, 15 May 2012 19:00:00 EST
Translating the tome that is author George R.R. Martin's masterwork A Song of Ice and Fire is a task that must be both daunting and erratic. In its second season on HBO, the television adaptation of the series has been lovingly crafted into a marvelous weekly hour of television. In the video game world, developer Cyanide Studio has stumbled in its task thus far, releasing an abysmal strategy game that seemed to be created less in devotion to the source material and more in reaction to the franchise's new mainstream spotlight. With the studio's second effort at the series, the French developer has brought the Seven Kingdoms to life in a new, role-playing adventure. Unlike the strategy title A Game of Thrones: Genesis, the RPG Game of Thrones feels like it was cobbled together by people who have genuine affection for the series. But Cyanide's ideas themselves seem more grand than the company is capable of delivering, showing stitches of the small studio's limitations throughout. It's the intention of the HBO series - with the budget of a SyFy original movie. Continue reading Game of Thrones review: Bowed, bent, broken Game of Thrones review: Bowed, bent, broken originally appeared on Joystiq on Tue, 15 May 2012 19:00:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/15/game-of-thrones-rpg-review/
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Posted on Tue, 15 May 2012 18:20:00 EST
The hits keep coming for ex-baseballer Curt Schillings' 38 Studios. The company reportedly missed its latest loan payment of $1.125 million to the state of Rhode Island on May 1, effectively defaulting its $75 million loan. WPRI spoke with Rhode Island House Speaker Gordon Fox who confirmed the news. The loan's facilitator, Rhode Island's Economic Development Corporation, called an "emergency meeting" for tomorrow morning, wherein it will discuss "an unexpected occurrence that requires immediate action to protect the public regarding the 38 Studios financing." As reported earlier, if 38 Studios were to fully default on its loan obligations to investors supplying the loan via the Rhode Island government, the responsibility would fall to Rhode Island's taxpayers - to the tune of $112.6 million. Of the $75 million borrowed by 38 Studios from the state of Rhode Island, $49.8 million was received by the studio as of March 15, WPRI reports. Given that, it seems worrisome at best that 38 Studios was unable to fulfill its recent payment of $1.125 million. 38 Studios is working on the Kingdoms of Amalur MMO - the game was originally promised for a launch ahead of 2013, when 38 Studios is set to begin paying back bondholders on its $75 million loan. It's unclear what stage its MMO is at, and 38 Studios hasn't made a public statement regarding its recent issues. [Image credit: 38 Studios] 38 Studios whiffed last loan payment, received nearly $50 million from Rhode Island thus far originally appeared on Joystiq on Tue, 15 May 2012 18:20:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/15/38-studios-whiffed-last-loan-payment-received-nearly-50-millio/
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Posted on Tue, 15 May 2012 18:00:00 EST
Some of you may have experienced this first hand, but if you've yet to suddenly go offline while playing Diablo 3, here's what happens. First, your game will lock up for a minute or so, then you'll be sent back to the character selection screen. According to Eurogamer, at this point you'll log back in and find that you've retained all gold, experience and items - no penalties there. Once you get back into the game, you'll start from your last checkpoint. The decision to require a constant internet connection initially received some blowback from the community, but it would seem it's not as bad as initially thought, at least in one regard. Eurogamer even notes that being booted back to the character selection screen didn't happen every time - occasionally the game would resume as if no disconnect even occurred. Diablo 3 internet hiccups don't penalize players originally appeared on Joystiq on Tue, 15 May 2012 18:00:00 EST. Please see our terms for use of feeds.
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http://www.joystiq.com/2012/05/15/diablo-3-internet-hiccups-dont-penalize-players/
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Posted on Tue, 15 May 2012 17:39:00 EST
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